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Building Applications with ArcGIS Runtime SDK for Android—Part II PDF
Preview Building Applications with ArcGIS Runtime SDK for Android—Part II
Building Applications with ArcGIS Runtime SDK for Android—Part II Will Crick Dan O’Neill Agenda • Intro • Connected editing summary • Offline capabilities - Local features - Geometry Engine • Platform integration • Accessing content from ArcGIS Online/Portal • Best practice - Layer performance - UI thread - Device support Intro Who are we all? • Who are you? • Who are we? ArcGIS 10 — A Complete System Easier More Powerful and Everywhere Cloud • Discover Web • Create • Manage Enterprise • Visualize • Analyze Mobile • Collaborate Local Desktop Runtime SDKs Native ArcGIS Runtime SDKs iOS Android Windows Windows Windows Linux Phone Mobile Runtime SDK Runtime SDK Runtime SDK Runtime SDK Runtime SDK Runtime SDK • Objective C • Java • Silverlight • .NET • WPF, Java • Java Core Runtime Runtime Architecture Geocoding Mapping Local WPF Java Server GP Editing N a t i v e Tile Package GPS p Advanced la Android iOS Messaging t Symbology f Runtime o OpenGL DirectX r m Core c Windows Server Sync Offline Routing a p Mobile Offline a Spatial analysis b Geocoding i l i t i e s Geocoding Mapping Remote Windows Server GP Editing Phone SDK Release Status • ArcGIS for Android SDK - 1.0 – current (12/11) – 1800 unique installs - 1.1 to be released next week - Multiple maps - Advanced symbology/message processing - ArcGIS Online/Portal & webmap loading - Group layer - Improved secure service framework - Supports ADT r17 - 1.x/2.0 summer Connected editing Editing • AttributeEditor & GeometryEditor samples in SDK • Uses Feature Service - Same model as other webapis - applyEdits() • AttributeEditor sample - check field data types - Data entry - Validation